One above ground ravine dips low enough to connect with the below ground dungeon, and serves as a base-building area for the level. The area, for example, is primarily set underground with the hero & crew having a pretty traditional dungeon crawl through a mountain. Increasing a classes level costs experience.ĭragonshard splits in map into above and below ground. A classes maximum level is determined by the number of matching class buildings in a quarter of your keep. A class has access to actions equal to their level. They have a damage causing attack, a hero-specific action, and a unit modifier, and access to items found along the way.Įach unit type has access to a set class specific actions. Your hero is the dominate damage dealer and damage sponge of the army. There’s a sneaky, handsome rogue, a small-framed magic elf, a squat healer-druid, and a big, dumb robot. It’s foundation is the traditional base-building, unit-controlling RTS with a action-RPG hero thrown on top.Ĭhoose a hero at the beginning of each level.
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